ompose perfumes, win competitions, sign with the great houses, and rise from apprentice to Master Perfumer. You are a young perfumer starting your career in Autumn 2026. Each season you create one perfume, choosing from 227 raw materials across Top, Heart and Base notes. Each layer takes between 1 and 9 notes, and the count itself changes how the perfume turns out. You then set its strength (Cologne, Eau de Toilette, Eau de Parfum or Parfum), bottle, name, ideal season and purpose, and choose which competitions to enter. It’s a pure decision game with no action and no timing. A jury of master perfumers scores each entry on four things: Brief: how well it answers the competition’s theme. Zeitgeist: how well it fits that season’s trend. Technical sophistication: structure, harmony, longevity and sillage. Originality: how distinctive the formula is. Medals earn prize money, reputation and offers from fictional fashion houses with names echoing real ones. Their offers go from indie labels up to grand maisons, and each deal adds points and royalties. Your goal is to reach career checkpoints (Flacon, Podium, Indie, Niche, Designer, Maison) and finally Master Perfumer. That needs a portfolio of at least eight perfumes, deals at the niche, designer and maison tiers, and a Gold medal. It runs over 12 seasons, and the game ends if you run out of money.